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"They were chopping tick them up and they were chopping them down, It's an ancient Chinese art and everybody knew their part, From a feint into a slip, kicking from the hip Everybody was kung-fu fighting!" - Carl Douglas, Kung Fu Fighting [WW] 5.4 - Siege of the Fist Greetings! tick My name is Calligraphy. I've been playing various roles in WoW for several years, starting wayyyy way back when I first made my shaman. I just so happen to play a Windmasta Brewwalkin' monk, with an emphasis on that Windwalkin'. I chose to write this in order to have an up-to-date guide on Windwalker mechanics and changes, with an emphasis on compiling current theorycraft in an easier-to-digest manner. Introduction Windwalker is not a class to be confused with The Legend of Zelda: tick Wind Waker . For one thing, we have an L in Windwa l ker. We bring front-loaded damage, and are extremely effective in AoE and cleave fights. We do not have initial burst, though we do have a stacking buff that allows us to do a large amount of damage over a short period of time (for more information, read the section on Tigereye Brew). In addition to that, we have a multi-dot that allows us to maintain great damage tick on 2-3 targets (though, with an impact on our own damage). Finally, to top all of this off - we also do fantastic sustained damage. How to read this guide: I will give the short answer first (for those who are perhaps just switching to Windwalker and have 10 minutes before raid) and then go into more technical reasoning for those who are curious, or those who are attempting to min/max. Disclaimer This guide is designed to fascilitate discussion of Monk's DPS spec, Windwalker. While I attempt to write in a neutral voice, some personal opinion is bound to surface. I attempt to notate where personal opinion begins and stated facted begins - however, it is up to the user to test through simulations, spreadsheets, and actual gameplay whether statements herein are fact or opinion. In addition, I will attempt to keep this guide as up-to-date as possible - however, World of Warcraft is a game which changes quite often, and therefore some changes may not be documented as quickly. Again, this is up to the user to test. Initial credit is given to Nextormento for creating the original Windwalker guide (and for the tables tick I may have borrowed and simply tick amended), and Mihir on Mmo-Champion, in addition to Eeinx for his great work on the monk module for SimulationCraft, Venyasaur for his spreadsheets, and the monk TC community in general for the wealth of spreadsheets that have been provided. (Todo: provide a links, preferrably to Google Documents/other free-to-access-online, to helpful spreadsheets). Additionally, I will monitor this thread as much as possible in order to integrate future changes, and to revise any mistakes made. While free information is good information, wrong and/or outdated information is still bad information. tick Resources Here are some resources that you can use in order to better optimize your character. Spreadsheets tick Trinkets Ranking Spreadsheet : Credit to Promdates and Eyedore for creating the two spreadsheets that lead to this. Simply follow the directions in the sheet, rank the trinkets, and profit. Eyedore's Monk Energy spreadsheet : Credit to Eyedore for compiling this. Inserting mastery and haste, in addition to talent choices, gear choices, and rotation choices, allows the user to view statistics on energy regeneration, tick regeneration/min, jabs/min, chi/min, etc. Very useful in determining the amount of time active for a Patchwerk situation. 5.2 Monk Energy Sheet (Eyedore) : Willl replace the former link upon launch of 5.2 Calligraphy's Spreadsheet of Pre-Raid Gear : Spreadsheet of items a player can obtain without having stepped foot in a raid instance (LFR included) that require no valor to obtain. Simulators SimulationCraft.org : Credit to Eeinx for his work on the Windwalker profile. Please view this for how to use this tool. :Rotund's Stat Weight Simulator Spreadsheet. Basic Mechanics Weapons Monks can use staves and polearms, or they can dual-wield one-handed maces, swords, axes, and fist weapons. The stats for each weapon is important in calculating the damage of your spells. Therefore, you should always place the most emphasis on upgrading your weapons. Which to Choose? Dual wield is (almost always) king. Here's a basic idea of how to choose your weapon: You are dual wielding, and your main hand and offhand are the same item level. You receive a two-handed weapon that is ten item levels or less above both. Choice: dual wield. The difference between the two hand and dual wielding will be arbitrary at best. You are dual wielding, and your main hand and offhand are the same item level. You receive a two-handed wepaon that is more than ten item levels above your main hand. Choice: two-hander. The difference in stats and weapon tick damage on the two-hander should tick be significant enou
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